S. Massy | 12 May 2012 22:59
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Bug report: etd's buffer isn't flushed on engine stop

Hello,

When stopping the engine the delay buffer doesn't get flushed, resulting
in the audio in the same buffer being played back on restart, even when
the playhead has been moved. The buffer should be cleared and effect
reset so that it might behave as expected.

Cheers,
S.M.

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Kai Vehmanen | 19 May 2012 14:08

Re: Bug report: etd's buffer isn't flushed on engine stop

Hi,

On Sat, 12 May 2012, S. Massy wrote:

> When stopping the engine the delay buffer doesn't get flushed, resulting
> in the audio in the same buffer being played back on restart, even when
> the playhead has been moved. The buffer should be cleared and effect
> reset so that it might behave as expected.

actually this is not just -etd, but all chain ops, including LADSPA and 
LV2. Until now, ecasound has treated chainops like their analogue counter 
parts, and they've been not aware of seeks.

There's really no good reasons to keep this behaviour, so let's change 
this for 2.9.0 -- patch already committed to master.

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S. Massy | 20 May 2012 20:43
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Re: Bug report: etd's buffer isn't flushed on engine stop

On Sat, May 19, 2012 at 03:08:04PM +0300, Kai Vehmanen wrote:
> Hi,
> 
> On Sat, 12 May 2012, S. Massy wrote:
> 
> >When stopping the engine the delay buffer doesn't get flushed, resulting
> >in the audio in the same buffer being played back on restart, even when
> >the playhead has been moved. The buffer should be cleared and effect
> >reset so that it might behave as expected.
> 
> actually this is not just -etd, but all chain ops, including LADSPA
> and LV2. Until now, ecasound has treated chainops like their
> analogue counter parts, and they've been not aware of seeks.
> 
> There's really no good reasons to keep this behaviour, so let's
> change this for 2.9.0 -- patch already committed to master.
Thanks. It now works as expected.

Cheers,
S.M.
--

-- 

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