4 Jul 06:33
Re: Standing in the middle of a game
Andrew Plotkin <erkyrath <at> eblong.com>
2005-07-04 04:33:25 GMT
2005-07-04 04:33:25 GMT
On Sun, 3 Jul 2005, Jason McIntosh wrote: > I don't think we ever talked about what happens when a player tries to > stand up while a game is active. I mentioned it in a post at one point, I think. > I see three ways to handle this: > (1) The ref simply shoots down the idea. The player remains seated. > And likes it. > (2) The ref allows the player to stand. If this causes the player's > seat to become unoccupied, the ref begins its user-departure > countdown, exactly as if the player had abruptly left the table > altogether. > (3) As above, except that the ref _immediately_ suspends the game, > resuming it when all seated players voice readiness, exactly as per > the "suspend" timeout reaction defined on [[user departure]]. It will > suspend the game even its its timeout reaction is set to "bot" or > "throw", since overturning the table the instant a player stands seems > obnoxious, and having a bot immediately leap into the seat only > slightly less so. > > I think I like option (3) the best, since it involves stuff that the > ref sometimes has to do anyway (in the case of a user-departure > timeout), and doing a countdown while the player is (literally) > standing right there seems weird. Standing is a very deliberate action > (compared to a connection drop) and doesn't seem to fit the automated > response of a wait-for-return timer. Letting the players resolve the > situation seems more natural, to me.(Continue reading)
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