Jason McIntosh | 7 Jan 00:27
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Re: Seats

On Dec 30, 2004, at 7:29 PM, Roger Crew wrote:

> First of all, record keeping is NEVER going to be certain.
> You never really know who's standing behind the workstation looking
> over whoever's shoulder and giving advice.

Granted. I don't think any game system where the players can't 
physically see one another can avoid this. I don't foresee it being a 
huge problem, so long as we take the attitude the the story game 
records tell are more a suggestion of their players' relative 
abilities, and not a tournament-legal ladder. Furthermore, this 
information will be tempered by the reputation system (at least that's 
my hope).

> Note that you're already sweeping under the rug a whole pile of similar
> issues for the case of multiplayer games being won by alliances.

Mmmmaybe; it depends on what you mean by alliances. In-game shared wins 
among multiple players are actually accounted for in the current 
system, though there is no differentiation between an explicit team 
victory and some players who happened to place together at the end.

> Anyway, there are (at least) two easy solutions for version 1.0:
>
> (1) the game scores for "jmac;wrog" or somesuch canonical
>     concatenation of our JIDs.  This way, you get separate ratings for
>     every combination of people who've ever played a role together, and
>     there's no point in trying to break it down further than that.

Interesting idea.
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Gmane