Jason McIntosh | 1 Feb 20:45
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Quick status update

Hi all, sorry I've been out of touch... my job really walloped me much 
more than usual in January. (The lamest excuse, but, I work at a 
university research facility, and it's grant-review time. O, the 
panicking.)

We're slipping a little bit from the day-to-day details of the roadmap, 
but still OK insofar as the important things are all moving forward; 
big thanks to everyone who's helping out, especially Karl who has been 
adding some crucial features to Javolin. I expect to finish the next 
Frivolity release this weekend (on schedule), after which I'll focus on 
helping the Javolin 0.1 release happen.

The schedule puts Javolin 0.2 to follow soon on its heels, but this is 
mostly just a matter of bringing it up to speed with the most recent 
protocol changes regarding player states (readiness and seats and such) 
so I think it's a realistic expectation.

A month ago Mike suggested the utility of an SVG toolkit of some kind. 
I know that Andy has been looking into this, too, so I'm gonna launch 
another sub-project expressly for making some SVG/ES tools useful to 
game UI development. I will coordinate with Mike and Andy offlist about 
this soon, so if anyone else wants in, let me know.

--
   Jason McIntosh             jmac <at> jmac.org
Somerville, MA, USA       http://www.jmac.org

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Jason McIntosh | 18 Apr 01:21
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Volity 2005 (again)

On Feb 1, 2005, at 2:45 PM, Jason McIntosh wrote:

> I expect to finish the next Frivolity release this weekend (on 
> schedule), after which I'll focus on helping the Javolin 0.1 release 
> happen.

Well, so much for _that_. My dayjob continued to kick my ass through 
mid-March, and then I got distracted by other things. While the other 
things were, in fact, directly related to the Volity project, they 
managed to keep me away from active technical development or management 
anyway.

Sorry to be coy about it; it's only plans and schemes for now, and I 
don't want to say anything about it on a public (and Web-archived) 
mailing list yet. If you're really curious, feel free to ask me about 
it off-list.

I can say this much: as part of our strange and sinister secret plans, 
Andy and I are going to push to complete the system this summer, enough 
so that a public beta, open to both game players and game developers, 
will exist by the end of this coming August. I'll be reworking the 
(once more completely out of date) task list appropriately, putting 
most of the demand on the two of us.

(To further the chances of our actually meeting this goal, Andy and I 
are rearranging things to give us more time to work on the project. I 
for one don't expect to put it down again.)

In the meantime: I have checked some big changes to Frivolity into CVS, 
implementing all the seat and readiness functionality discussed at the 
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Gmane