5 Oct 02:00
Re: Cheatbots
Doug Orleans <dougo <at> place.org>
2004-10-05 00:00:09 GMT
2004-10-05 00:00:09 GMT
Shannon Appelcline addresses some of these issues in his latest column: http://www.skotos.net/articles/TTnT_156.phtml In particular, he talks about computer-assisted analysis as a solution to analysis paralysis; he also talks about what he calls "personal translation" as a way to avoid out-of-band communication between players: each players sees a different version of the game, e.g. in Clue, one player's Noose might be someone else's Candlestick. His other suggestion is anonymity, which I think is used a lot in play-by-email games for the same reason. --dougo <at> place.org ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl

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