5 Oct 07:22
Ranking
Andy Turner <turner <at> arcusdigital.com>
2004-10-05 05:22:39 GMT
2004-10-05 05:22:39 GMT
On Mon, Oct 04, 2004 at 08:00:09PM -0400, Doug Orleans wrote: > Shannon Appelcline addresses some of these issues in his latest column: > > http://www.skotos.net/articles/TTnT_156.phtml I also found this bit on ranking worth noting: > A better answer is incentivize scoring placement, not just winning. The > advantage that you do have in online play is that many players are probably > in your game for the long haul. They'll still be there next week and next > month. Thus you can offer rankings and make sure that your rankings > incentivize placement. I've read about an offline gaming club that uses a > very simple ranking system: the winning player gets a number of points equal > to the number of players; the next player gets two less than that; each > additional player gets one less; down to the last place player who gets 0 > (so in a five player game, finishers would get 5, 3, 2, 1, and 0 points). At > the end of a "season", whomever has the most points, "wins". Our own Gang of > Four has an even stronger incentive system. Each player gets ranking for > each game they play. The first-place player gets ranking points for beating > all 3 other players; the second-place player gets 1 loss and 2 wins; the > third-place player gets 2 losses and 1 win; and the last-place player gets 4 > losses. Thus, the better you manage to do, the better your ranking does (and > in fact you can usually improve your ranking with a second-place finish, and > in rare cases even with a third-place finish.) -- -- Andy <turner <at> arcusdigital.com> ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal(Continue reading)
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