25 Jun 2012 19:55
Blender to OSG 2.0 Formats
Hi,
I am wondering how others import 3d models from Blender to OSG 2.0, I can't seam to find anything in the archives :/
I would like to switch from wrl to Collada or x3d (because blender dropped support for VRML) but x3d is not supported in OSG 2.0 and Collada does not really work.. I always get texture errors with the files from Blender (even simple test geometries).
So I would like to ask around what formats the community is using? I do not even want anything fancy like animations ;) ..just textured geometries would be great.
I like the idea of using Collada, but is the Blender exporter that bad? is everyone using 3ds Max?? or perhaps I am doing something wrong when texturing..
Best Regards,
Victor
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