Alex Chapman | 8 May 09:47

jamshred updates

Hi All,


I've updated Jamshred a bit. It's now sort of playable as it has collision detection between the player and the walls of the tunnel. There are still a few bugs though, including the occasional hang of factor on startup. To try it, pull from git://factorcode.org/git/wrunt.git, then:
USE: jamshred
"jamshred" run

Spacebar starts the game, 'f' toggles fullscreen, 'q' quits, and the mouse scroll wheel accelerates and decelerates.

Enjoy!

Alex
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Slava Pestov | 8 May 22:46

Re: jamshred updates

Hi Alex,

It looks good. There is some kind of clipping issue if you get too close to the wall though.

Slava

On May 8, 2008, at 2:48 AM, Alex Chapman wrote:

Hi All,

I've updated Jamshred a bit. It's now sort of playable as it has collision detection between the player and the walls of the tunnel. There are still a few bugs though, including the occasional hang of factor on startup. To try it, pull from git://factorcode.org/git/wrunt.git, then:
USE: jamshred
"jamshred" run

Spacebar starts the game, 'f' toggles fullscreen, 'q' quits, and the mouse scroll wheel accelerates and decelerates.

Enjoy!

Alex
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Alex Chapman | 9 May 10:32

Re: jamshred updates

Hi Slava,


That issue should be fixed. I've made it bounce off walls just before it gets to them.

Alex

2008/5/9 Slava Pestov <slava-ZiOttN0IXrP2JYTphGNI2Q@public.gmane.org>:
Hi Alex,

It looks good. There is some kind of clipping issue if you get too close to the wall though.

Slava

On May 8, 2008, at 2:48 AM, Alex Chapman wrote:

Hi All,

I've updated Jamshred a bit. It's now sort of playable as it has collision detection between the player and the walls of the tunnel. There are still a few bugs though, including the occasional hang of factor on startup. To try it, pull from git://factorcode.org/git/wrunt.git, then:
USE: jamshred
"jamshred" run

Spacebar starts the game, 'f' toggles fullscreen, 'q' quits, and the mouse scroll wheel accelerates and decelerates.

Enjoy!

Alex
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Slava Pestov | 10 May 08:20

Re: jamshred updates


On May 9, 2008, at 3:32 AM, Alex Chapman wrote:

> Hi Slava,
>
> That issue should be fixed. I've made it bounce off walls just  
> before it gets to them.
>
> Alex

Hi Alex,

Thanks for fixing the issue. Collision detection still seems a bit  
weird. Also there's a failing unit test. Could you look into that?

Slava

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Alex Chapman | 12 May 02:39

Re: jamshred updates

Hi Slava,


The unit test is fixed. I know collisions are a bit weird, but at least the basics work. I'll do some fine tuning to make it feel a bit better.

Alex

2008/5/10 Slava Pestov <slava-ZiOttN0IXrP2JYTphGNI2Q@public.gmane.org>:

Hi Alex,

Thanks for fixing the issue. Collision detection still seems a bit
weird. Also there's a failing unit test. Could you look into that?

Slava

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