3 Sep 20:07
Re: LuaRocks with Windows/Visual Studio
From: Ross Berteig <Ross <at> CheshireEng.com>
Subject: Re: LuaRocks with Windows/Visual Studio
Newsgroups: gmane.comp.lang.lua.general
Date: 2008-09-03 18:07:10 GMT
Subject: Re: LuaRocks with Windows/Visual Studio
Newsgroups: gmane.comp.lang.lua.general
Date: 2008-09-03 18:07:10 GMT
Sometime on AM 9/3/2008, "Mark Meijer" <meijer78 <at> gmail.com> wrote: >Thanks both for the info. But does this mean I'll need to link >with MSVCR80.DLL at all, when using MinGW? The Microsoft runtime >is one of those things I was hoping to leave behind. Only if you need binary compatibility with DLLs and/or hosting applications that were linked with that MS C runtime. Mixing runtimes in a single process is a recipe for very hard to diagnose bugs. If you are distributing an application where you are compiling all components yourself, and do not expect end-users to load arbitrary DLLs that they build themselves (or locate prebuilt at LuaForge or perhaps with something like LuaRocks) then you get to decide what CRT and other implicit dependencies are required. Unfortunately, once you get into an open system where it is expected that other components just plug in, then everything that loads within a single process must comply with the same standards. Ross Berteig Ross <at> CheshireEng.com Cheshire Engineering Corp. http://www.CheshireEng.com/
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