dlw1 | 25 Jul 16:02
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CCPainter

Hi,

I understand if this is an obvious question and I'm simply missing something, but I've been attempting to
replace TPainter with CCPainter and haven't got it working yet. I loaded the file from the Public
Contributions page into a CCPainter folder with Monticello. Where do I go from here?

Dan

Rich White | 25 Jul 16:41

Re: CCPainter

I'm not sure - but I think this tutorial may still work -
http://hedgehog.software.umn.edu/croquet/croquetMovies/ccpainter1.htm

Worst case senerio you might try this -- in the past I have used
CCPainter as part of a project I have been working on - you may want
to use it simply to build your world & .c3d template .. then just move
the cache to your project ----  http://edusim3d.com/Edusim_BUILDER.zip
--- might give it a try.

=====

On Fri, Jul 25, 2008 at 9:04 AM,  <dlw1 <at> williams.edu> wrote:
> Hi,
>
> I understand if this is an obvious question and I'm simply missing something, but I've been attempting to
replace TPainter with CCPainter and haven't got it working yet. I loaded the file from the Public
Contributions page into a CCPainter folder with Monticello. Where do I go from here?
>
> Dan
>

dlw1 | 25 Jul 18:27
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Re: CCPainter

Ok, that tutorial worked out fine. I just brought in the file using Monticello and then added the code for the
CCPainter menu item to the CroquetMenuObject class. After getting it to work, we had a few questions about
actually using it. 

First off, I might have just taken the wrong version from the Public Contributions repository, but none of
the icons (e.g. the paint can and pencil) are visible and instead appear as colorful blobs. Did I make a
mistake or is this a known glitch? 

Secondly, after creating a billboard-like object by pressing "OK," is it possible to move it around in the
world? 

Finally, I briefly saw someone mention attempting to use CCPainter to create landscapes for a new world.
While I understand that this is clearly not the best tool for doing so, if we just wanted a very primitive
landscape with a few basic 3D models in it, would we be able to create that with CCPainter and then save that
world as it is so that it could be opened later?

Thanks

David Faught | 26 Jul 01:05

Re: CCPainter

On 7/25/08, dlw1 <at> williams.edu <dlw1 <at> williams.edu> wrote:
> Ok, that tutorial worked out fine. I just brought in the file using Monticello and then added the code for
the CCPainter menu item to the CroquetMenuObject class. After getting it to work, we had a few questions
about actually using it.
>
> First off, I might have just taken the wrong version from the Public Contributions repository, but none of
the icons (e.g. the paint can and pencil) are visible and instead appear as colorful blobs. Did I make a
mistake or is this a known glitch?

Somewhere in the references that Rich sent earlier, maybe that same
tutorial, is a mention of a fix that is attached to a Mantis error
item.  You need to download that attachment and apply it to your
Croquet.

> Secondly, after creating a billboard-like object by pressing "OK," is it possible to move it around in the world?

In the KAT demo, you can alt-click, or some king of click, to bring up
a menu for the item. IIRC, use the menu to edit the item lets you move
it around, rotate it, etc.

> Finally, I briefly saw someone mention attempting to use CCPainter to create landscapes for a new world.
While I understand that this is clearly not the best tool for doing so, if we just wanted a very primitive
landscape with a few basic 3D models in it, would we be able to create that with CCPainter and then save that
world as it is so that it could be opened later?

Well, right up to the part about saving the world, yes.  Being able to
save the world state is something that is in the Cobalt project, but
not in the KAT demo.  Maybe CCPainter can be adapted to Cobalt fairly
easily, but I haven't looked at that lately.  If you want to try it,
be my guest.
(Continue reading)


Gmane