1 Aug 21:29
Using TUpdatingMesh
From: Phua Khai Fong <kayef8 <at> yahoo.com>
Subject: Using TUpdatingMesh
Newsgroups: gmane.comp.lang.smalltalk.croquet.devel
Date: 2008-08-01 19:30:07 GMT
Expires: This article expires on 2008-08-15
Subject: Using TUpdatingMesh
Newsgroups: gmane.comp.lang.smalltalk.croquet.devel
Date: 2008-08-01 19:30:07 GMT
Expires: This article expires on 2008-08-15
I would like to ask the proper steps to use and understand TUpdatingMesh better. The way I do it is :- -Create a subclass -Initialize variables -create method updateMesh -set rendering mode -set vertexBuffer, normalBuffer and textcoordBuffer size -generate vertex information -set faceGroups to assemble mesh My questions are:- 1) Can any collection be used for faceGroups or only IntegerArray? (Please provide more info about setting up the IntegerArray too, not quite clear bout it) 2) How can I include GL calls? e.g. setting line width?point size? 3) Can I set different rendering modes for 1 mesh? Thanks, Fong -- -- View this message in context: http://www.nabble.com/Using-TUpdatingMesh-tp18781177p18781177.html Sent from the Croquet - Dev mailing list archive at Nabble.com.
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