25 Apr 16:43
Eye Candy today at 4pm EST - HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]
From: Aaron E. Walsh <walshag <at> bc.edu>
Subject: Eye Candy today at 4pm EST - HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]
Newsgroups: gmane.comp.lang.smalltalk.croquet.user
Date: 2008-04-25 14:47:13 GMT
Expires: This article expires on 2008-05-09
Subject: Eye Candy today at 4pm EST - HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]
Newsgroups: gmane.comp.lang.smalltalk.croquet.user
Date: 2008-04-25 14:47:13 GMT
Expires: This article expires on 2008-05-09
Greetings once more; below are details on our in-world ad-hoc meeting and demonstration session today. We'll be joined by Dr. H. Nicholas Nagel who will discuss open art paths and professional 3D content development tools such as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos and images at http://ImmersiveEducation.org/events/) we'll have an opportunity to talk about how high resolution graphics can have a significant positive impact on immersive learning experiences. Regards, Aaron ...::::::: HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS :::::::.... ........................................................................... Visit http://ImmersiveEducation.org/events/ for this event page, meeting materials (such as images and videos) and additional details ........................................................................... WHAT: High resolution avatars, objects, and environments [MEETING & DEMOS] WHEN: FRIDAY April 25, 2008 from 4-5pm EST WHERE: http://slurl.com/secondlife/research%20center/122/142/651 .:: join the Immersive Education Second Life GROUP for in-world event ::. .:: invitations (see http://immersiveeducation.org/events/#join_group) ::. Join us in the graphics sphere at Oddfellow Studios to discuss how high resolution graphics will soon transform Immersive Education. Support for high resolution avatars, objects and environments is a requirement for the next generation (3rd generation) of Immersive Education that is now under development. During this meeting we'll discuss and see examples of: high resolution avatars; high resolution objects and environments; photo-based modeling technology that enables high resolution avatars to be automatically created from a photograph of your face; current and next generation graphics(Continue reading)
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