Aaron E. Walsh | 25 Apr 16:43
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Eye Candy today at 4pm EST - HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]

Greetings once more; below are details on our in-world ad-hoc meeting and
demonstration session today. We'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron

...:::::::  HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS  :::::::....

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

WHAT: High resolution avatars, objects, and environments [MEETING & DEMOS]
WHEN: FRIDAY April 25, 2008 from 4-5pm EST
WHERE: http://slurl.com/secondlife/research%20center/122/142/651

.:: join the Immersive Education Second Life GROUP for in-world event  ::.
.:: invitations (see http://immersiveeducation.org/events/#join_group) ::.

Join us in the graphics sphere at Oddfellow Studios to discuss how high
resolution graphics will soon transform Immersive Education. Support for high
resolution avatars, objects and environments is a requirement for the next
generation (3rd generation) of Immersive Education that is now under
development. During this meeting we'll discuss and see examples of: high
resolution avatars; high resolution objects and environments; photo-based
modeling technology that enables high resolution avatars to be automatically
created from a photograph of your face; current and next generation graphics
(Continue reading)

Aaron E. Walsh | 25 Apr 22:23
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Deja vu - RAIN DAY 2! (Re: Eye Candy today at 4pm EST - HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]

Deja vu? 

Hello everyone, if you've been trying to join our meeting in Second Life we've officially called this one on
account of digital rain as well. Here's a note I wrote to one of our group members just moments ago
summarizing this unfortunate case of deja vu... Julian, can you make the rain cloud on your blog *bigger*
and *darker* this time around?!  Second time's not a charm, by any stretch of the imagination: 

Hi Suzi, it looks like we have rain day #2 now -- all of Second Life is down, and as result we'll need to
reschedule today's event. Starting next month we'll have early-stage nodes (servers) on the Education
Grid going live, allowing us to host events on our own servers (with backup nodes for redundancy), but
until then our Second Life meetings are unfortunately subject to outages such as this. Here's the post
made earlier today about the outage that has us rescheduling today's in-world meeting:
......................................................................................................................................
Teeple Linden teeple at lindenlab.com 
Fri Apr 25 13:06:54 PDT 2008

Logins have temporarily been restricted to staff-only as Operations 
addresses a slowdown in the asset system. We’ve also broadcast a request 
in world for residents who are currently logged in to refrain from 
manipulating or transferring assets. We’ll have more info ASAP.
......................................................................................................................................

I'll circulate an updated schedule after talking with our guest speaker today and the speakers for next
week's event (we may shift this meeting to next week, or the week after next depending on our guest speaker schedules).

Regards,
Aaron
 |  On Fri, 25 Apr 2008 10:47:13 -0400
 |  "Aaron E. Walsh" <walshag <at> bc.edu> wrote:
 |  Greetings once more; below are details on our in-world ad-hoc meeting and
(Continue reading)


Gmane