Ryan C. Gordon | 1 Nov 2005 05:37

Re: Re: Trying to use SDL with OpenGL and GGI


> Thanks for the response.
> It's possible that I've missed it, but it seems to me that the SDL documentation 
> is very unclear about which back ends support OpenGL.  Is that spelled out 
> somewhere?

Almost certainly: Windows, X11, Quartz (Mac OS X), maybe whatever MacOS
9 uses, and that's it.

I highly doubt someone wrote the GL glue for GGI...I didn't realize
anyone was still USING ggi.

Also, eventually GGI is going to use X11 under the hood...it would be
better to figure out what SDL doesn't like about your X11 setup if you
only care about GGI to get an X11 GL context.

--ryan.

Gmane