14 Aug 20:52
Why not? :)
From: Malx <vos-d@...>
Subject: Why not? :)
Newsgroups: gmane.comp.lib.vos.devel
Date: 2008-08-14 18:53:44 GMT
Subject: Why not? :)
Newsgroups: gmane.comp.lib.vos.devel
Date: 2008-08-14 18:53:44 GMT
Posted at: http://interreality.org/phorum/read.php?2,286,286#msg-286 Malx wrote: Hello! I have seen this project a while ago and still it hard to grasp :) Sorry if I miss the point. Do you know the language: http://www.iolanguage.com/ http://www.quag.geek.nz/io/getting-started/ It is very small and easily embeddable language. It is Object oriented but very simple. It has no classes, but only objects (same as JS). And instead of methods it has messages ( File.open() is actually "send message 'open(param)' to object File). All things there are objects - numbers, base library, key words - they are just ordinary objects. So why I mention it? Why not to build VOS on top of existing language implementation? :))) Instead of scripting bindings - you get whole language for scripting. Instead of recreating object environment - you just use existing one. Instead of hard way of creating all object in C++ you could use most of scripting language and implement base library objects in C/C++ and embed them as IO objects. This will help newcomers a lot - just write scripts to make content. http://www.quag.geek.nz/io/visual/ (could you draw something like this for VOS? ;)(Continue reading)
RSS Feed