Marcus von Appen | 26 Jun 2012 21:22

pgreloaded on the move

It got quite quiet for the last months (year) around
pgreloaded. Apologies to everyone who had expectations in it.

Since March I started over with moving on to SDL2, stopping the SDL1.2
rewrite completely, since I did not see any major benefits from it
anymore.

That said, pgreloaded is back on track with focusing on SDL2 and
friends. It does not use any C code anymore, instead it makes heavy use
of ctypes and hence is able to run with less implications on different
Python implementations.

Right now it offers bindings for

- SDL2 (bleeding edge HG)
- SDL2_image (bleeding edge HG)
- SDL2_ttf (bleeding edge HG)
- OpenAL (1.0+)

Further features are:

- simple component-oriented pattern system for core classes in graphics
  and audio
- CPython 2.7 and 3.1+ support
- PyPy 1.8+ support (with minor regressions)
- IronPython 2.7.x support (with several regressions)
- Public Domain/Zlib licensing for the code base

The HG version ships with prebuilt DLLs for Win32 platforms (32 and
64-bit) and probably lots of dragons hidden inside the code.
(Continue reading)

Jason M. Marshall | 26 Jun 2012 21:58
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Re: pgreloaded on the move

Hooray!

From: Marcus von Appen <mva-bWIDGSWaVvRg9hUCZPvPmw@public.gmane.org>
To: pygame-users-eePT7DaMpNY@public.gmane.org
Sent: Tuesday, June 26, 2012 2:22 PM
Subject: [pygame] pgreloaded on the move

It got quite quiet for the last months (year) around
pgreloaded. Apologies to everyone who had expectations in it.

Since March I started over with moving on to SDL2, stopping the SDL1.2
rewrite completely, since I did not see any major benefits from it
anymore.

That said, pgreloaded is back on track with focusing on SDL2 and
friends. It does not use any C code anymore, instead it makes heavy use
of ctypes and hence is able to run with less implications on different
Python implementations.

Right now it offers bindings for

- SDL2 (bleeding edge HG)
- SDL2_image (bleeding edge HG)
- SDL2_ttf (bleeding edge HG)
- OpenAL (1.0+)

Further features are:

- simple component-oriented pattern system for core classes in graphics
  and audio
- CPython 2.7 and 3.1+ support
- PyPy 1.8+ support (with minor regressions)
- IronPython 2.7.x support (with several regressions)
- Public Domain/Zlib licensing for the code base

The HG version ships with prebuilt DLLs for Win32 platforms (32 and
64-bit) and probably lots of dragons hidden inside the code.

You can get your copy at http://code.google.com/p/pgreloaded/

If someone is interested in taking over the SDL1.2 pgreloaded code for
maintenance and further code sharing and integration with Pygame, please
let me know.

Helping hands are welcome
Marcus


René Dudfield | 27 Jun 2012 09:47
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Re: pgreloaded on the move

super duper!

On Tue, Jun 26, 2012 at 9:22 PM, Marcus von Appen <mva-bWIDGSWaVvRg9hUCZPvPmw@public.gmane.org> wrote:
It got quite quiet for the last months (year) around
pgreloaded. Apologies to everyone who had expectations in it.

Since March I started over with moving on to SDL2, stopping the SDL1.2
rewrite completely, since I did not see any major benefits from it
anymore.

That said, pgreloaded is back on track with focusing on SDL2 and
friends. It does not use any C code anymore, instead it makes heavy use
of ctypes and hence is able to run with less implications on different
Python implementations.

Right now it offers bindings for

- SDL2 (bleeding edge HG)
- SDL2_image (bleeding edge HG)
- SDL2_ttf (bleeding edge HG)
- OpenAL (1.0+)

Further features are:

- simple component-oriented pattern system for core classes in graphics
 and audio
- CPython 2.7 and 3.1+ support
- PyPy 1.8+ support (with minor regressions)
- IronPython 2.7.x support (with several regressions)
- Public Domain/Zlib licensing for the code base

The HG version ships with prebuilt DLLs for Win32 platforms (32 and
64-bit) and probably lots of dragons hidden inside the code.

You can get your copy at http://code.google.com/p/pgreloaded/

If someone is interested in taking over the SDL1.2 pgreloaded code for
maintenance and further code sharing and integration with Pygame, please
let me know.

Helping hands are welcome
Marcus

Leif Theden | 29 Jun 2012 03:18
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Re: pgreloaded on the move

Awesome!  I look forward to trying it out soon.

On Jun 26, 2012, at 2:22 PM, Marcus von Appen wrote:

> It got quite quiet for the last months (year) around
> pgreloaded. Apologies to everyone who had expectations in it.
> 
> Since March I started over with moving on to SDL2, stopping the SDL1.2
> rewrite completely, since I did not see any major benefits from it
> anymore.
> 
> That said, pgreloaded is back on track with focusing on SDL2 and
> friends. It does not use any C code anymore, instead it makes heavy use
> of ctypes and hence is able to run with less implications on different
> Python implementations.
> 
> Right now it offers bindings for
> 
> - SDL2 (bleeding edge HG)
> - SDL2_image (bleeding edge HG)
> - SDL2_ttf (bleeding edge HG)
> - OpenAL (1.0+)
> 
> Further features are:
> 
> - simple component-oriented pattern system for core classes in graphics
>  and audio
> - CPython 2.7 and 3.1+ support
> - PyPy 1.8+ support (with minor regressions)
> - IronPython 2.7.x support (with several regressions)
> - Public Domain/Zlib licensing for the code base
> 
> The HG version ships with prebuilt DLLs for Win32 platforms (32 and
> 64-bit) and probably lots of dragons hidden inside the code.
> 
> You can get your copy at http://code.google.com/p/pgreloaded/
> 
> If someone is interested in taking over the SDL1.2 pgreloaded code for
> maintenance and further code sharing and integration with Pygame, please
> let me know.
> 
> Helping hands are welcome
> Marcus


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