John Christie | 5 Sep 2008 20:57
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leopard, 2.5, VE 1.1.... progress?

Hi,

I've gotten what seems to be a working version of VE on my 10.5  
machines with the non-system 2.5.

But some demos just do not work (for example, color grating).  They  
seem to be complaining about my OpenGL 3.0.b5 not be 2 or >.

Any thoughts?

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Andrew Straw | 9 Sep 2008 15:31
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Re: leopard, 2.5, VE 1.1.... progress?

I'm not sure why this never made the email list. (Dav sent it there from 
an unregistered email address, but I tried, twice, to approve it 
anyway.) Anyhow, I'm sending it to the list for him.

-Andrew

> From: Dav Clark <dav@...>
> To: visionegg@...
> Subject: Re: [visionegg] leopard, 2.5, VE 1.1.... progress?
> Date: Fri, 5 Sep 2008 15:26:11 -0700
> 
> I've been running on 10.5 nearly since it came out.  However, I've  
> been using the system 2.5 - I can't remember what, but some packages  
> claimed better support for that.  In particular, PyObjC 2.0 I can only  
> get on the system 2.5 (because it's pre-installed).
> 
> In any case, visionegg 1.2.dev (SVN head as of a week or two ago) runs  
> the color_grating.py demo just fine for me... so I know it's  
> possible.  Here are a list of what I think would be the relevant eggs:
> 
> visionegg-1.2.dev_r1471-py2.5-macosx-10.3-i386.egg
> numpy-1.1.1-py2.5-macosx-10.5-i386.egg
> PyOpenGL-3.0.0b2-py2.5.egg
> PIL-1.1.6-py2.5-macosx-10.5-i386.egg
> pygame-1.8.0rc4-py2.5-macosx-10.5-i386.egg
> 
> In my experience, it's worked best to easy_install where possible,  
> else go 'round to each site (e.g. pygame, pyobjc, etc.) and download  
> their releases.  In particular, I generally shun pythonmac.org.  They  
> are kind of the "old way" before things got a bit more sorted out.   
(Continue reading)

Andrew Straw | 5 Sep 2008 21:12
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Re: leopard, 2.5, VE 1.1.... progress?

Hi John,

I must admit that pygame and OS X seems to be a difficult combination
for me -- particularly in the immediate months after a major OS X
update. (This is one reason I'm interested in a pyglet version of VE.) I
don't have an OS X 10.5 install, so I haven't attempted this yet.

John Christie wrote:
> Hi,
> 
> I've gotten what seems to be a working version of VE on my 10.5 machines
> with the non-system 2.5.
> 
> But some demos just do not work (for example, color grating).  They seem
> to be complaining about my OpenGL 3.0.b5 not be 2 or >.

Can you send the exact error message? It's a little hard to go from just
this. It could be that the VE is simply parsing the OpenGL version
number wrong. Does disabling the test work?

-Andrew
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John Christie | 6 Sep 2008 01:50
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Re: leopard, 2.5, VE 1.1.... progress?

Just another quick update, the only demos that have failed now that I  
even hoped would pass are multi_stim, multi_gratings, and flames  
(flames noted before).

On Sep 5, 2008, at 4:12 PM, Andrew Straw wrote:

> Hi John,
>
> I must admit that pygame and OS X seems to be a difficult combination
> for me -- particularly in the immediate months after a major OS X
> update. (This is one reason I'm interested in a pyglet version of  
> VE.) I
> don't have an OS X 10.5 install, so I haven't attempted this yet.
>
> John Christie wrote:
>> Hi,
>>
>> I've gotten what seems to be a working version of VE on my 10.5  
>> machines
>> with the non-system 2.5.
>>
>> But some demos just do not work (for example, color grating).  They  
>> seem
>> to be complaining about my OpenGL 3.0.b5 not be 2 or >.
>
> Can you send the exact error message? It's a little hard to go from  
> just
> this. It could be that the VE is simply parsing the OpenGL version
> number wrong. Does disabling the test work?
>
(Continue reading)

John Christie | 6 Sep 2008 01:25
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Re: leopard, 2.5, VE 1.1.... progress?

Damn, now I've installed the same setup on another machine and it  
seems to be working ok for the color grating.  multi_stim now fails  
(note that these are the 1.0 demos).  But, this seems to be a problem  
with the script of 2.5 doing different typing or something (I'm new to  
2.5).  Here's one that fails, flames_visionegg....

(my installation includes numpy, Numeric 24.2, Numarray, aggdraw,  
OpenGL 3.0.0a5, PIL 1.1.6, pygame 1.8.1, pyObjC, matplotlib)

2008-09-05 20:24:35,089 (64943) CRITICAL: Traceback (most recent call  
last):
   File "Downloads/visionegg-1.0-demos/flames_visionegg.py", line 79,  
in <module>
     temporal_variables=TIME_INDEPENDENT))
   File "/Library/Frameworks/Python.framework/Versions/2.5/lib/ 
python2.5/site-packages/visionegg-1.1-py2.5-macosx-10.3-fat.egg/ 
VisionEgg/FlowControl.py", line 1222, in __init__
     kw['return_type'] = ve_types.get_type(during_go_func(**call_args))
   File "Downloads/visionegg-1.0-demos/flames_visionegg.py", line 59,  
in update_flames
     flames.modifyflamebase( flame )
   File "/Users/jc/Downloads/visionegg-1.0-demos/flames_pygame.py",  
line 102, in modifyflamebase
     add(bottom, mod, bottom)
TypeError: return arrays must be of arraytype

2008-09-05 20:24:35,094 (64943) CRITICAL: Traceback (most recent call  
last):
   File "Downloads/visionegg-1.0-demos/flames_visionegg.py", line 79,  
in <module>
(Continue reading)


Gmane