Keith Harrison | 2 Dec 2003 14:41

Re: Windows build broken :/


----- Original Message ----- 
From: "Karl Schultz" <k.w.schultz <at> comcast.net>
To: <matt <at> niblet.co.uk>; "Keith Whitwell" <keith <at> tungstengraphics.com>
Cc: <mesa3d-dev <at> lists.sourceforge.net>
Sent: Monday, December 01, 2003 6:43 PM
Subject: RE: [Mesa3d-dev] Windows build broken :/

> >We could just disable the assembler dispatch under Windows. Serves them
right.

Grrrr. You're off my Christmas Card list. ;-)

> We never used assembler dispatch under Windows as far as I know.

Assembler dispatch on Windows used to work just fine, and made a big
difference to call-heavy apps. If it's broken in the current Mesa source
base then it's been broken somewhere down the line.

GLDirect utilised the asm dispatch code and X86, 3DNow and SSE asm
fastpaths. This code made a significant difference in Mesa performance in
the heaps of Win32 GL apps that SciTech and I tested with. OK, so it
required some voodoo incantations within my VC6 project files in order to
preprocess and compile the .S asm code, but it did actually work.

Whomever wrote the asm code should receive the recognition that they
deserve. :-)

Regards,
Keith Harrison
(Continue reading)

Matt Sealey | 2 Dec 2003 20:14
Picon

RE: Windows build broken :/


> -----Original Message-----
> From: mesa3d-dev-admin <at> lists.sourceforge.net
> [mailto:mesa3d-dev-admin <at> lists.sourceforge.net]On Behalf Of Keith
> Harrison
> Sent: 02 December 2003 13:41
> To: mesa3d-dev <at> lists.sourceforge.net
> Subject: Re: [Mesa3d-dev] Windows build broken :/
> 
> 
> 
> ----- Original Message ----- 
> From: "Karl Schultz" <k.w.schultz <at> comcast.net>
> To: <matt <at> niblet.co.uk>; "Keith Whitwell" <keith <at> tungstengraphics.com>
> Cc: <mesa3d-dev <at> lists.sourceforge.net>
> Sent: Monday, December 01, 2003 6:43 PM
> Subject: RE: [Mesa3d-dev] Windows build broken :/
> 
> 
> > >We could just disable the assembler dispatch under Windows. Serves them
> right.
> 
> Grrrr. You're off my Christmas Card list. ;-)

:)

> > We never used assembler dispatch under Windows as far as I know.
> 
> Assembler dispatch on Windows used to work just fine, and made a big
> difference to call-heavy apps. If it's broken in the current Mesa source
(Continue reading)

Karl Schultz | 3 Dec 2003 02:00
Picon

RE: Windows build broken :/

At 07:14 PM 12/2/2003 +0000, Matt Sealey wrote:

> > -----Original Message-----
> > From: mesa3d-dev-admin <at> lists.sourceforge.net
> > [mailto:mesa3d-dev-admin <at> lists.sourceforge.net]On Behalf Of Keith
> > Harrison
> > Sent: 02 December 2003 13:41
> > To: mesa3d-dev <at> lists.sourceforge.net
> > Subject: Re: [Mesa3d-dev] Windows build broken :/
> >
> >
> >
> > ----- Original Message -----
> > From: "Karl Schultz" <k.w.schultz <at> comcast.net>
> > To: <matt <at> niblet.co.uk>; "Keith Whitwell" <keith <at> tungstengraphics.com>
> > Cc: <mesa3d-dev <at> lists.sourceforge.net>
> > Sent: Monday, December 01, 2003 6:43 PM
> > Subject: RE: [Mesa3d-dev] Windows build broken :/
> >
> >
> > > >We could just disable the assembler dispatch under Windows. Serves them
> > right.
> >
> > Grrrr. You're off my Christmas Card list. ;-)
>
>:)
>
> > > We never used assembler dispatch under Windows as far as I know.
> >
> > Assembler dispatch on Windows used to work just fine, and made a big
(Continue reading)

Brian Paul | 4 Dec 2003 17:54

Re: Windows build broken :/

Karl Schultz wrote:
> At 07:14 PM 12/2/2003 +0000, Matt Sealey wrote:
> 
> 
>> > -----Original Message-----
>> > From: mesa3d-dev-admin <at> lists.sourceforge.net
>> > [mailto:mesa3d-dev-admin <at> lists.sourceforge.net]On Behalf Of Keith
>> > Harrison
>> > Sent: 02 December 2003 13:41
>> > To: mesa3d-dev <at> lists.sourceforge.net
>> > Subject: Re: [Mesa3d-dev] Windows build broken :/
>> >
>> >
>> >
>> > ----- Original Message -----
>> > From: "Karl Schultz" <k.w.schultz <at> comcast.net>
>> > To: <matt <at> niblet.co.uk>; "Keith Whitwell" <keith <at> tungstengraphics.com>
>> > Cc: <mesa3d-dev <at> lists.sourceforge.net>
>> > Sent: Monday, December 01, 2003 6:43 PM
>> > Subject: RE: [Mesa3d-dev] Windows build broken :/
>> >
>> >
>> > > >We could just disable the assembler dispatch under Windows. 
>> Serves them
>> > right.
>> >
>> > Grrrr. You're off my Christmas Card list. ;-)
>>
>> :)
>>
(Continue reading)

Karl Schultz | 4 Dec 2003 18:14
Picon

Re: Windows build broken :/

At 09:54 AM 12/4/2003 -0700, Brian Paul wrote:
>Karl Schultz wrote:
>>At 07:14 PM 12/2/2003 +0000, Matt Sealey wrote:
>>
>>> > -----Original Message-----
>>> > From: mesa3d-dev-admin <at> lists.sourceforge.net
>>> > [mailto:mesa3d-dev-admin <at> lists.sourceforge.net]On Behalf Of Keith
>>> > Harrison
>>> > Sent: 02 December 2003 13:41
>>> > To: mesa3d-dev <at> lists.sourceforge.net
>>> > Subject: Re: [Mesa3d-dev] Windows build broken :/
>>> >
>>> >
>>> >
>>> > ----- Original Message -----
>>> > From: "Karl Schultz" <k.w.schultz <at> comcast.net>
>>> > To: <matt <at> niblet.co.uk>; "Keith Whitwell" <keith <at> tungstengraphics.com>
>>> > Cc: <mesa3d-dev <at> lists.sourceforge.net>
>>> > Sent: Monday, December 01, 2003 6:43 PM
>>> > Subject: RE: [Mesa3d-dev] Windows build broken :/
>>> >
>>> >
>>> > > >We could just disable the assembler dispatch under Windows. Serves 
>>> them
>>> > right.
>>> >
>>> > Grrrr. You're off my Christmas Card list. ;-)
>>>
>>>:)
>>>
(Continue reading)

Karl Schultz | 4 Dec 2003 22:16
Picon

Re: Windows build broken :/

At 10:14 AM 12/4/2003 -0700, Karl Schultz wrote:
>At 09:54 AM 12/4/2003 -0700, Brian Paul wrote:
>>Karl Schultz wrote:
>>>At 07:14 PM 12/2/2003 +0000, Matt Sealey wrote:
>>>
>>>> > -----Original Message-----
>>>> > From: mesa3d-dev-admin <at> lists.sourceforge.net
>>>> > [mailto:mesa3d-dev-admin <at> lists.sourceforge.net]On Behalf Of Keith
>>>> > Harrison
>>>> > Sent: 02 December 2003 13:41
>>>> > To: mesa3d-dev <at> lists.sourceforge.net
>>>> > Subject: Re: [Mesa3d-dev] Windows build broken :/
>>>> >
>>>> >
>>>> >
>>>> > ----- Original Message -----
>>>> > From: "Karl Schultz" <k.w.schultz <at> comcast.net>
>>>> > To: <matt <at> niblet.co.uk>; "Keith Whitwell" <keith <at> tungstengraphics.com>
>>>> > Cc: <mesa3d-dev <at> lists.sourceforge.net>
>>>> > Sent: Monday, December 01, 2003 6:43 PM
>>>> > Subject: RE: [Mesa3d-dev] Windows build broken :/
>>>> >
>>>> >
>>>> > > >We could just disable the assembler dispatch under Windows. 
>>>> Serves them
>>>> > right.
>>>> >
>>>> > Grrrr. You're off my Christmas Card list. ;-)
>>>>
>>>>:)
(Continue reading)


Gmane