18 Mar 2002 11:48
Gamma, AA and Fonts
Simon Thum <Simon.Thum <at> mni.fh-giessen.de>
2002-03-18 10:48:49 GMT
2002-03-18 10:48:49 GMT
Hi List! I am a computer sciences student and I'm primarily here because I think the Render extension needs a little fix. I browsed through several discussions of this topic on this list, but AFAIK there is generally seen no need to apply gamma correction to antialiased fonts. I think this is wrong, and I'll provide the following simple test to prove it: My X runs with gamma=1, as xgamma reports. My monitor has approximately 2.3, the exactness of that value is quite unimportant. Your setup should be similar, as most monitors are around that. Using the console, look at some characters in black-on-white. Now mark them, so they appear white-on-black. Or do something else to compare B-on-W against W-on-B. Suddenly the caracters look thinner, and less equal bright. I've seen a lot of descriptions for this on this list. Now run: xgamma -gamma 2.3 The 2.3 is for my monitor, if you know yours use that but it won't make much of a difference, except maybe if you have a Mac. The screen will be much brighter, but the characters are much more in tune. BW and WB characters look equally good, IMHO even more balanced for most fonts. What happens? With this gamma correction a basic assumption of the font renderer (50% pixel coverage becomes 1/2 of BG/FG color added)(Continue reading)
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