11 Dec 2011 17:36
Upgrading the 'probe' spell
Hello. I'd like to change the 'probe' spell, to make it more interesting. I'm thinking of showing, for some variable duration (based on level), the monster's health. Probably as a large interval, like 'good shape', 'bad shape', like the current spell shows. And maybe, the more the level of the spell goes up, the more precise indicator. Also over some level whether it's poisoned or diseased, if it has acid attack, such things. This will require some client change to display the hp. How does that sound? Regards Nicolas -- -- Mon p'tit coin du web - http://nicolas.weeger.org
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