18 Jan 2012 23:26
Patch proposal: unidentified generic faces
Hello. I've been playing with having items hide their "real" face unless they are identified. So for instance potions would keep their generic face when not identified. Here's a patch that makes that behaviour. Right now it's only the face (and animation-related parameters), but I was thinking of doing that for the name too. So eg unidentified skill scrolls could have a generic blank face and name until they are identified. Would that behaviour change be ok? The code relies on key-values containing "identified" properties (see common/item.c:object_give_identified_properties for more details). Regards Nicolas -- -- Mon p'tit coin du web - http://nicolas.weeger.org
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