7 Jul 2003 08:10
Re: RE: Designing a renderer
Mark Wang <mwang <at> cs.stanford.edu>
2003-07-07 06:10:09 GMT
2003-07-07 06:10:09 GMT
As for book suggestions, I really recommend "Game Coding Complete", by Mike McShaffry, which was very recently (within the last month or so) released. The ISBN is 1-932111-75-1. Despite the name, it doesn't attempt the impossible feat of living up to its title. It does however cover many of the "big picture" design and organization issues in games (eg, what to put in the main loop), logistical code (eg, resource caching/management), and software engineering "best practices", which is stuff that most "general" game dev books focusing on implementation of graphics, algorithms, etc. don't cover much, if at all. While it's Windows/DirectX-specific in terms of the exposition and example code, pretty much every concept discussed is relevant across multiple platforms, too. And, there's a lot of funny anecdotes in it as well. =) -- Mark At 03:38 AM 7/2/2003, dirk <at> dirkgregorius.de wrote: >Thanx for answers. Maybe you can give me also some suggestions for the >first part of my questions. > >Also thanx for the book tip. Are there any other books on software >design that you can recommend? Especially concerning games(Continue reading)> >Best regards > >Dirk >
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>Best regards
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>Dirk
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