25 Jul 2010 00:32
very basic question - tessellation and fewer vertices than I started
Misha Koshelev <misha680 <at> gmail.com>
2010-07-24 22:32:21 GMT
2010-07-24 22:32:21 GMT
Dear All: My apologies first of all if my post is too simple for this list. I am working on the Wine project, specifically on implementing D3DX9. I have done some work for this bug: http://bugs.winehq.org/show_bug.cgi?id=22918 implementing D3DXCreateSphere, D3DXCreateCylinder, and D3DXCreateBox. These can be found on my github site: http://github.com/misha680/wine Mainly as a motivation to learn more DirectX 9/OpenGL, but also hopefully to get it into Wine, I have been doing some work on trying to reproduct D3DXCreateTeapot (exact vertices and indices) using Newell's original data: http://www.sjbaker.org/teapot/teaset.tgz My current approach mostly lies in figuring out the ordering difference between the two versions (MS and Newell). I have succeeded in using ID3DXPatchMesh to tesselate the Newell teapot. Further, I can rotate and scale the MS teapot to match the Newell (I have attached tester.cpp - the actual program come, compile - compilation script for Ubuntu 10.04 using mingw32 4.2.1dfsg-1ubuntu2, teapot.newell - Newell's original data, and test.bat - program to run the test).(Continue reading)
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