Petr Jelinek | 1 Nov 2008 13:38
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Re: Half-Life 1 Engine Update Released

Herk wrote:
> Well mine it basically doesn't stay up more than 1 hour or so. Also
> regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
> /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
> see what happens, also what is the command line that you use to start your
> server?

Well that CPU_MHZ overrides cpuinfo I think so it shouldn't matter.

My exact commandline is:
LD_LIBRARY_PATH=. CPU_MHZ=3000 ./hlds_i686 -game cstrike +servercfgfile 
server20000.cfg +mapcyclefile maplist20000.cfg -port 20000 +maxplayers 
10 -secure

BTW I really sent my original message only so that developers know that 
there seems to be some correlation between the problem and cpu frequency 
hlds detects. I didn't know people will start to try to use it (it's 
very ugly "solution").

--

-- 
Regards
Petr Jelinek (PJMODOS)

kama | 5 Nov 2008 14:15
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Re: Half-Life 1 Engine Update Released


On Sat, 1 Nov 2008, Petr Jelinek wrote:

> Herk wrote:
> > Well mine it basically doesn't stay up more than 1 hour or so. Also
> > regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
> > /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
> > see what happens, also what is the command line that you use to start your
> > server?
>
> Well that CPU_MHZ overrides cpuinfo I think so it shouldn't matter.
>
> My exact commandline is:
> LD_LIBRARY_PATH=. CPU_MHZ=3000 ./hlds_i686 -game cstrike +servercfgfile
> server20000.cfg +mapcyclefile maplist20000.cfg -port 20000 +maxplayers
> 10 -secure
>
> BTW I really sent my original message only so that developers know that
> there seems to be some correlation between the problem and cpu frequency
> hlds detects. I didn't know people will start to try to use it (it's
> very ugly "solution").
>

I have runned with this for awhile and it does actually help.

They still crash, but its gone down from 30-50 crashes per day and server
to 6-12 per day and server.

At first it did not help due to the variable being set.

(Continue reading)

Herk | 1 Nov 2008 13:47
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Re: Half-Life 1 Engine Update Released

Well I'll test it and see what is going on.

Thanks,
Herk.

On Sat, 01 Nov 2008 13:38:23 +0100, Petr Jelinek <pjmodos <at> seznam.cz> wrote:
> Herk wrote:
>> Well mine it basically doesn't stay up more than 1 hour or so. Also
>> regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
>> /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
>> see what happens, also what is the command line that you use to start
> your
>> server?
> 
> Well that CPU_MHZ overrides cpuinfo I think so it shouldn't matter.
> 
> My exact commandline is:
> LD_LIBRARY_PATH=. CPU_MHZ=3000 ./hlds_i686 -game cstrike +servercfgfile
> server20000.cfg +mapcyclefile maplist20000.cfg -port 20000 +maxplayers
> 10 -secure
> 
> BTW I really sent my original message only so that developers know that
> there seems to be some correlation between the problem and cpu frequency
> hlds detects. I didn't know people will start to try to use it (it's
> very ugly "solution").
> 
> 
> --
> Regards
> Petr Jelinek (PJMODOS)
(Continue reading)


Gmane