Re: Red X'es
Christian Briggs <cebceb7729 <at> yahoo.com>
2012-08-21 21:56:13 GMT
It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in
tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a
listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside
effects fixed the problem for both me, and everyone else playing on my server, oddly enough.
________________________________
From: frog <frog <at> thehh.co.uk>
To: Half-Life dedicated Linux server mailing list <hlds_linux <at> list.valvesoftware.com>
Sent: Tuesday, August 21, 2012 2:48 PM
Subject: Re: [hlds_linux] Red X'es
How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry
for it?
Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
> Christian Briggs <cebceb7729 <at> yahoo.com>
> I was getting this problem since the MVM update came up. any
> shotguns or pistols fired on the mvm maps created a cloud of of X's
> around my character. Any other map was fine. Removing the custom
> particle effect 'muzzle_flash' is what fixed it for me, so if you've
> got any custom particles, you might want to look into them.
> ________________________________
> From: ics <ics <at> ics-base.net>
> To: Half-Life dedicated Linux server mailing list
> <hlds_linux <at> list.valvesoftware.com>
> Sent: Tuesday, August 21, 2012 10:18 AM
> Subject: Re: [hlds_linux] Red X'es
>
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