7 Apr 2012 06:40
Re: dealing with a corrupted palettes.bin file
Ralph Versteegen <teeemcee <at> gmail.com>
2012-04-07 04:40:52 GMT
2012-04-07 04:40:52 GMT
On 6 April 2012 10:46, James Paige <Bob <at> hamsterrepublic.com> wrote: > I was sent a corrupted rpg file. I believ it was damaged by a bad hard > drive. After inputting the password in custom, it would just show a > blank screen. After some experimentation, I found that the palettes.bin > file was corrupted, and if I copied in a palettes.bin from some other > game, everything else appeared to be okay. I think it was just a lucky > break that the corruption only destroyed that one lump (that I know of) > > I was wondering if it seems like a good idea to make custom able to > detect and warn about a master palette that has the same color for > background and text, causing an invisible main menu. > > --- > James Paige Recently when I was fixing some faded-palette annoyances I was thinking of doing the same (but switched to default palette instead). But long term I think Custom shouldn't be using the game's palette or fonts in most places. For example what if the default font is too large causing some menu item text to be cropped?
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