6 Nov 2005 18:03
Re: quake2 fps problems, gamma, alsa and mouse
Anders Storsveen <wakko <at> generation.no>
2005-11-06 17:03:37 GMT
2005-11-06 17:03:37 GMT
Anders Storsveen wrote: >I'm having some weird problems, with quake2-qmax I have a stable fps >right under the cl_maxfps var, however in regular quake2 I got like >60-70 fps max! that's really weird, isn't the entire difference between >qmax and regular some textures? > >It's really weird! I have an ati 9700 card. > >Also the mouse is really weird in glx-mode, it's some kind of negative >acceleration, when I move it real slow it goes the wrong way, until I >turn up the speed just a little, it comes to a stop and then goes the >right way. It's really problematic! > >and the last thing is that the gamma mode is different in sdl and glx, I >have noticed and posted about this before. I think it's the gamma method >it uses, glx uses desktop gamma/hw-gamma somehow, which is very nice and >crips. while SDL uses software-gamma/brightness, which washes out the >colors and is horrible! > >also I get alsa buffer underuns now, which makes my sound go in a loop, >and I get 13-15fps in the game, If I do s_initsound 0 and snd_restart >the game goes back to normal! > >It would be fantastic if someone could look into this and fix it, it's >also the only problems I'm having, and the game would be perfect if this >would work! > > >(Continue reading)
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