Anders Storsveen | 6 Nov 2005 18:03
Picon

Re: quake2 fps problems, gamma, alsa and mouse

Anders Storsveen wrote:

>I'm having some weird problems, with quake2-qmax I have a stable fps
>right under the cl_maxfps var, however in regular quake2 I got like
>60-70 fps max! that's really weird, isn't the entire difference between
>qmax and regular some textures?
>
>It's really weird! I have an ati 9700 card.
>
>Also the mouse is really weird in glx-mode, it's some kind of negative
>acceleration, when I move it real slow it goes the wrong way, until I
>turn up the speed just a little, it comes to a stop and then goes the
>right way. It's really problematic!
>
>and the last thing is that the gamma mode is different in sdl and glx, I
>have noticed and posted about this before. I think it's the gamma method
>it uses, glx uses desktop gamma/hw-gamma somehow, which is very nice and
>crips. while SDL uses software-gamma/brightness, which washes out the
>colors and is horrible!
>
>also I get alsa buffer underuns now, which makes my sound go in a loop,
>and I get 13-15fps in the game, If I do s_initsound 0 and snd_restart
>the game goes back to normal!
>
>It would be fantastic if someone could look into this and fix it, it's
>also the only problems I'm having, and the game would be perfect if this
>would work!
>
>
>  
(Continue reading)


Gmane