Maxwell C. Dancer | 2 Apr 2007 07:35

Just to clear my mind on Teleport Spell (4th ed)

Having a character who has recently received the spell, I am having some 
  conflict of understanding caused by reading the teleport spell (M147) 
and the Body Sense Skill (B181)

The Teleport spell says, "Instantly moves the caster to another location 
... A wizard must roll vs. his Body Sense skill (p. B181) in order to 
act on the same turn in which he teleports. A failed roll means 
disorientation - no actions except defence are possible on that turn..."

The Body Sense Skill says "... A successful roll lets you act normally 
on your next turn..."

Now my problem is reading the spell, it seems to imply I can teleport 
AND act on the same turn, but the body sense skill implies that I can't 
do anything else on that turn, and MAY NOT be able to do anything on the 
next turn.

So, how does it work?

Turn.1
  - Teleport up to bad guys face;
  - Whack him with big stick same turn if I pass body sense, whack him 
next turn (Turn.2) if I fail

__or__

Turn.1
  - Teleport up to bad guys face, end of turn
    (he may whack me if he hasn't acted yet or is using wait action)
Turn.2
(Continue reading)

Classified TS/BBR | 2 Apr 2007 07:59
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Re: Just to clear my mind on Teleport Spell (4th ed)

AFAIK, IMAO & IANDK (I Am Not Dr Kromm),

Turn 1: (Make roll to) Cast Teleport
Turn 2: Actually translocate. (Make roll vs Body Sense) Maybe get to take an 
action.
Turn 3: Carry on with life as usual, assuming Turns 1 & 2 didn't kill you.

----- Original Message ----- 
From: "Maxwell C. Dancer" <gurpsnet-l@...>
To: "GURPSnet-L" <gurpsnet-l@...>
Sent: Monday, April 02, 2007 5:35 PM
Subject: [gurps] Just to clear my mind on Teleport Spell (4th ed)

> Having a character who has recently received the spell, I am having some 
> conflict of understanding caused by reading the teleport spell (M147) and 
> the Body Sense Skill (B181)
>
> The Teleport spell says, "Instantly moves the caster to another location 
> ... A wizard must roll vs. his Body Sense skill (p. B181) in order to act 
> on the same turn in which he teleports. A failed roll means 
> disorientation - no actions except defence are possible on that turn..."
>
>
> The Body Sense Skill says "... A successful roll lets you act normally on 
> your next turn..."
>
>
> Now my problem is reading the spell, it seems to imply I can teleport AND 
> act on the same turn, but the body sense skill implies that I can't do 
> anything else on that turn, and MAY NOT be able to do anything on the next 
(Continue reading)

Maxwell C. Dancer | 2 Apr 2007 08:58

Re: Just to clear my mind on Teleport Spell (4th ed)

In 3rd ed, I would tend to agree that Turn 1 Cast, Turn 2 roll and 
teleport (though I would still be confused about if you could act on 
turn 2 if you succeeded your body sense roll in 3rd ed).

But in 4th ed, they seem to have moved it so spells go off at the end of 
your turn, not the beginning of the next turn. Thus 1 second spells 
can't be inturpeted without a wait action.

It is (mainly) in 4th ed, I am wondering if it is cast & teleport in 
turn one.

And Both editions I am confused whether you can act on the turn you 
arrive (be it turn 1 or turn 2).

OT:I don't think Dr. Kromm responds to this list much these days, used 
to many years ago, and while I still see regulars such as Hal from many 
years ago, I can't say I remember any recent posts from Kromm.

Classified TS/BBR wrote:
> AFAIK, IMAO & IANDK (I Am Not Dr Kromm),
> 
> Turn 1: (Make roll to) Cast Teleport
> Turn 2: Actually translocate. (Make roll vs Body Sense) Maybe get to 
> take an action.
> Turn 3: Carry on with life as usual, assuming Turns 1 & 2 didn't kill you.
> 
> ----- Original Message ----- From: "Maxwell C. Dancer" 
> <gurpsnet-l@...>
> 
>> Having a character who has recently received the spell, I am having 
(Continue reading)

Nils Richter | 2 Apr 2007 10:16
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Re: Just to clear my mind on Teleport Spell (4th ed)

Maxwell C. Dancer wrote:
> OT:I don't think Dr. Kromm responds to this list much these days, used 
> to many years ago, and while I still see regulars such as Hal from 
> many years ago, I can't say I remember any recent posts from Kromm.

He is quite active on the SJG Forums, though. If you're looking for 
quasi-official rulings you might want to post there.

http://forums.sjgames.com/

Nice dice,
    Nils.

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