15 Feb 2011 10:03
Inaccurate Physics?
Fahim Imaduddin Dalvi <dalvifahim <at> gmail.com>
2011-02-15 09:03:33 GMT
2011-02-15 09:03:33 GMT
Hey, I observed a few things about the control of the cars in torcs, that I feel are not accurate representation of the real world counterparts: 1) If we turn the wheel to any side and accelerate at the same time, the car moves very slowly, and acceleration appears to be very close to zero. This is definitely not realistic behavior, as the car would accelerate and spin out, rather than not accelerate at all. 2) If we are using Manual Transmission , and we hold the clutch and accelerate all the way out, on releasing the clutch, the tyres connected to the engine to spin rapidly(a.k.a. Burnout), but this is not the case. The physics do seem realistic in this case, so only a visual representation is missing. 3) If we were to go over Gravel/Grass, our car spins out at a very, very fast rate. This in my opinion is not realistic(I do not have experience in this regard, but the car would definitely not spin out as soon as the tyres touch the ground). The above observations were made using the latest stable version of TORCS(1.3.1), and using an analog controller. The simulator does have a very good feel to it, and probably has a very bright future! Regards, Fahim ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:(Continue reading)
RSS Feed