Albert Vilella | 11 Apr 2011 11:21
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Re: [Torcs-users] android port?

Hi,

Has anyone in the list given any thoughts on the amount of hours it
would take to port torcs to android?
Could this be a project for next years Google Summer of Code?

Cheers

On Thu, Jul 15, 2010 at 9:46 PM, Albert Vilella <avilella <at> gmail.com> wrote:
> yes, I've used games with OpenGL ES in my Android 5 IT. Good to see it doable!
>
> On Thu, Jul 15, 2010 at 9:45 PM, Bernhard Wymann <berniw <at> bluewin.ch> wrote:
>> Hi Albert
>>
>>> What would be the most difficult steps in trying to port TORCS to the
>>> android platform?
>>
>> I think it should be trivial (I assume here that OpenGL ES is supported).
>>
>> Best regards
>>
>> Bernhard
>>
>

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Hakiri Akram | 14 May 2011 13:41
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Re: [Torcs-users] android port?

Hi Folks,
Is it possible to use Torc in LAN Network, using 4 computers.
If So, how this can be done.

Thanks.
Akram Hakiri

Le 11/04/2011 11:21, Albert Vilella a écrit :
> Hi,
>
> Has anyone in the list given any thoughts on the amount of hours it
> would take to port torcs to android?
> Could this be a project for next years Google Summer of Code?
>
> Cheers
>
> On Thu, Jul 15, 2010 at 9:46 PM, Albert Vilella<avilella <at> gmail.com>  wrote:
>> yes, I've used games with OpenGL ES in my Android 5 IT. Good to see it doable!
>>
>> On Thu, Jul 15, 2010 at 9:45 PM, Bernhard Wymann<berniw <at> bluewin.ch>  wrote:
>>> Hi Albert
>>>
>>>> What would be the most difficult steps in trying to port TORCS to the
>>>> android platform?
>>> I think it should be trivial (I assume here that OpenGL ES is supported).
>>>
>>> Best regards
>>>
>>> Bernhard
>>>
(Continue reading)


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