29 Jan 2012 14:57
Re: Unable to compile all-in-one torcs 1.3.2
Bernhard Wymann <berniw <at> bluewin.ch>
2012-01-29 13:57:29 GMT
2012-01-29 13:57:29 GMT
Hi Alessandro > For that purpose, i need to start practise race and then if my robot is > stuck or meets some other "bad" condition i want to re-start the > practice race from the beginning. I want to do it automatically without > my manual input. > I tried to call some of functions declared in racemain.h from my > driver.cpp class, but in all cases the engine restarts completely (i.e. > as i choosed "quit game" and then re-launched it) and it needs my human > input to select a practice race again and to start it. > Can you help me to understand how to do this task if it's possible? Hmm, I could imagine a quick and dirty solution, but did not try it: - Record a screen macro with a screen macro recorder to start the race (this starts it up) - If your robot discovers that it wants to restart do an "exit" in your robot (this shuts it down), in the robots shutdown function you could do the same. - Now create a shell/batch script/application which does: 1. do while "torcs is running" (so hang here till the process is gone) 1. execute start macro 2. sleep a moment 3. goto 1 Another solution would be to modify these 2 things (should be easy as well): - Add in the car->ctrl struct a field where your robot can ask the simulation to terminate - Evaluate this in the raceengine, set up a state transition (modify the race state machine in src/libs/raceengineclient/racestate.cpp)(Continue reading)
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