Josef Drexler | 6 Jun 2005 04:26
Picon

Alpha: TTDPatch 2.0.1 alpha 51


Hi all,

after a bit of a bit, here's the latest alpha version of TTDPatch:
http://www.ttdpatch.net/src/

This one has again mostly bugfixes, with a couple of new features for 
the graphics authors.  However, one new item is an improvement to the 
experimental cooperative gameplay (experimentalfeatures.cooperative on), 
written by Aegir: Now all AI companies of which another player owns 75% 
will be inactive, i.e. they will neither buy, sell nor modify their 
existing routes.  You can use this to have real subsidiaries that can 
even share the rail network with your main company or any other players.

Have fun!

Josef

All changes in 2.0.1 alpha 51:
- (devel) fixed several instructions with unspecified operation size
- made train purchase window two lines longer and added callback 23
   to display misc GRF text (D0xx) there
- fixed wagon speed being shown even with wagonspeedlimits off
- fixed o slash character being inserted even when a character
   already existed at this position in trg1.grf
- with debug switch T-, TTDPatch will terminate after parsing the
   cfg/cmdline
- fixed random crashes with manualconvert off
- added station callback 24 (custom tile layout), and prop. 15
   (no-enter tiles)
(Continue reading)

George | 8 Jun 2005 05:48

Re: Alpha: TTDPatch 2.0.1 alpha 51

Hello, Josef.

> - made train purchase window two lines longer and added callback 23
>    to display misc GRF text (D0xx) there
 Could you do the refit list window longer to prevent its scrolling?

--

-- 
 George                          mailto:georgevb@...

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
ttdpatch-request@... with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html

Josef Drexler | 8 Jun 2005 06:08
Picon

Re: Re: Alpha: TTDPatch 2.0.1 alpha 51

George wrote:
> Hello, Josef.
>  
> 
>>- made train purchase window two lines longer and added callback 23
>>   to display misc GRF text (D0xx) there
> 
>  Could you do the refit list window longer to prevent its scrolling?

That's impossible.  In principle it could have hundreds of entries, 
there's no way to make it large to prevent it from scrolling in general.

Just making it larger would be possible with some work, but by how much? 
  Is it really necessary?

--

-- 
Josef Drexler

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
ttdpatch-request@... with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html

George | 8 Jun 2005 21:03

Re: Re: Alpha: TTDPatch 2.0.1 alpha 51

Hello, Josef.

>>>- made train purchase window two lines longer and added callback 23
>>>   to display misc GRF text (D0xx) there
>>  Could you do the refit list window longer to prevent its scrolling?
> That's impossible.  In principle it could have hundreds of entries,
> there's no way to make it large to prevent it from scrolling in general.
 I have a strange filling that it is limited to something like 16
visible slots. May be I should make a test?

> Just making it larger would be possible with some work, but by how
> much? 
 Some time ago you wrote about a plan of moving refit possibilities
into purchase list. In this case extra-sized refit list would be
useless. But if you do not plan to do it, than buying, for example, 10
skoda trucks for paper is a really big problem, because you have to
scroll 10 refit lists. There is also one more possible solution -
duplicate button. Then the player could scroll the list only once,
which is not so hard. 

>   Is it really necessary?
 Well, not this, but some mechanism to buy a group of RVs for one task
would be handy. It is up to you to choose, which one is easier to code
;)

--

-- 
 George                          mailto:georgevb@...

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
(Continue reading)

David Vallier | 6 Jun 2005 05:24
Favicon

Re: Alpha: TTDPatch 2.0.1 alpha 51


>
> Hi all,
>
> after a bit of a bit, here's the latest alpha version of TTDPatch:
> http://www.ttdpatch.net/src/

Are you guys ever going to put a lock on the changes and goto beta and
eventually release versions? Just curious

SHADOW-XIII | 6 Jun 2005 08:35
Picon
Favicon

Re: Re: Alpha: TTDPatch 2.0.1 alpha 51

>>
>> after a bit of a bit, here\'s the latest alpha version of TTDPatch:
>> http://www.ttdpatch.net/src/
>
>Are you guys ever going to put a lock on the changes and goto beta and
>eventually release versions? Just curious

it was discussed on the forum, and honestly I think noone cares about that since alpha releases hardly ever
are unstable or unplayable ...
Josef mentioned he wanted to release stable soon, but there are many ideas that people would like to see
before its release ;)

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
ttdpatch-request@... with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html


Gmane