21 Apr 23:28
compiling Inferno on Windows
From: Benjamin Huntsman <BHuntsman@...>
Subject: compiling Inferno on Windows
Newsgroups: gmane.os.inferno.general
Date: 2008-04-21 21:30:16 GMT
Subject: compiling Inferno on Windows
Newsgroups: gmane.os.inferno.general
Date: 2008-04-21 21:30:16 GMT
Perhaps this has been asked before, but I couldn't find it for sure:
1. For the official builds from Vita Nuova, what compilers are used? Best I can tell, VS6.
2. Has anyone successfully compiled hosted Inferno under VS 2005 or 2008?
3. I'm trying to build the 20080416 version from Google Code under VS 2005 + Win2003R2 SDK on WinXP.
I'm having pretty good luck, but am stuck while building emu. I had to rebuild rcsh, but after that, here's
the last few lines of output:
rcsh ../port/mkroot emu
mk: don't know how to make 'dev'
mk: echo '@{builtin cd' ... : exit status=exit(1)
mk: for (j in ... : exit status=exit(1)
Anyone know why it wouldn't "know how to make dev"? The build process works just fine on my MacOSX system...
Thanks all in advance!
-Ben
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