Re: Re: Text Editor (Was re: Installing Inferno Natively)
thanks for your instructions.
>As Charles points out, there wasn't
>much hope for getting graphics working, but I got what you might
>call a command-line installation of Inferno running.
i probably ought to have added that in future,
there will be, probably using vesa mode initially,
to achieve best coverage. i've found recently, however, that even
that is not necessarily ideal for production use.
(eg, the mode you want might not be in the bios's vesa table,
so your wide screen display isn't fully used;
with bigger screens you'd like hw operations for fill and copy;
and hw cursor; and so on). i have some long-term interest in
using Inferno as my sole user interface (i thought it might
provoke some changes, and it's far easier to write interactive
programs for that environment than for some others. including ajax.)
>functionality as 9load. However, back when I was messing with
>it, there was something weird in either it or the compiler and I
>kept ending up with a file that was too big to be loaded properly.
i think that particular one has been fixed.
i'll see if i can find time tomorrow to check that i'm
using the current os/boot/pc on the server i had in mind.