Tharaneedharan Vilwanathan | 1 Apr 2009 08:12
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Re: sony playstation ps2 port

hi,

thanks for the details.

yeah, makes sense to avoid it.

regards
dharani

On Tue, Mar 31, 2009 at 7:55 PM, Graham Gallagher <gg@...> wrote:
>
> ----- Original Message -----
> From: "Tharaneedharan Vilwanathan" <vdharani@...>
> To: <inferno-list@...>
> Sent: Wednesday, April 01, 2009 2:34 AM
> Subject: [inferno-list] sony playstation ps2 port
>
>
>> hi,
>>
>> while we discuss wrt54g port, i am wondering about ps2 port.
>>
>> didnt brucee port inferno on ps2 long back? is it still
> maintained/available?
>
> Brucee did a native port. The goal was to make a really cool framebuffer and
> create some useful abstractions for all the nasty graphics hardware.
>
> It was a hard slog. He first had to make changes to the MIPS code generator
> (I can't remember the details, maybe 64-bit stuff). l.s was then made
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Gmane