1 Apr 2009 08:12
Re: sony playstation ps2 port
hi, thanks for the details. yeah, makes sense to avoid it. regards dharani On Tue, Mar 31, 2009 at 7:55 PM, Graham Gallagher <gg@...> wrote: > > ----- Original Message ----- > From: "Tharaneedharan Vilwanathan" <vdharani@...> > To: <inferno-list@...> > Sent: Wednesday, April 01, 2009 2:34 AM > Subject: [inferno-list] sony playstation ps2 port > > >> hi, >> >> while we discuss wrt54g port, i am wondering about ps2 port. >> >> didnt brucee port inferno on ps2 long back? is it still > maintained/available? > > Brucee did a native port. The goal was to make a really cool framebuffer and > create some useful abstractions for all the nasty graphics hardware. > > It was a hard slog. He first had to make changes to the MIPS code generator > (I can't remember the details, maybe 64-bit stuff). l.s was then made(Continue reading)
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